Product Manager - Midcore Games - China
Voodoo is hiring a Product Manager - Midcore Games - China in Beijing, China. Level rates it ; you can apply on Voodoo.
Level's read on this job
- Little AI ●○○○ is how Level rates this role: aI is not part of the work.
- The posting mentions A B Testing, product management and mobile gaming among its tools and skills.
- Level classes it as a mid-level role.
- Voodoo has 101 other open roles on Level.
AI in this role
Drive product strategy and feature development as a Product Manager for midcore mobile games based in Beijing.
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is Beijing based.
TeamYou will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising Midcore game in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
RoleAs a Product Manager for one of our Midcore Studio, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained.
Develop and iterate on game mechanics and features that enhance the core gameplay loop
Analyze player behavior, game metrics, and feedback to identify opportunities for improvement
Collaborate with engineers and artists to bring level designs and features to life
Structure, run, and monitor A/B tests to validate design decisions and optimize player experience
Balance game difficulty curves to ensure appropriate challenge and retention across all levels
Stay up-to-date with the hybrid-casual and midcore game market, analyzing competitor games and emerging trends
Contribute to the product roadmap and strategic direction
Work iteratively, rapidly prototyping ideas and incorporating feedback from the team and data
4+ years of professional experience in game design, product specialist, product Manager, or similar role in the mobile gaming industry
Strong passion for mobile midcore and hybrid-casual games, with a deep understanding of what makes them engaging and successful
Analytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions
Understanding of player psychology and what drives engagement, retention, and satisfaction in midcore games
Strong communication skills and ability to clearly articulate design ideas to cross-functional teams
Iterative mindset with the ability to rapidly test, learn, and improve designs based on feedback
Fluent in English
Bonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile games
AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
Competitive salary
Benefits according to the country you reside in
How we rate this
Product Manager - Midcore Games - China at Voodoo rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where product management was part of your work. What did you do?
- Tell me about a project where mobile gaming was part of your work. What did you do?
- Tell me about a project where data analysis was part of your work. What did you do?
- Tell me about a project where game design was part of your work. What did you do?
- Walk me through how you've used A B Testing in your day-to-day work.
Adapt your resume
- List these exact terms on your resume: Product Management, Mobile Gaming, Data Analysis, Game Design, and A B Testing. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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