Senior System Designer - Mob Control
Voodoo is hiring a Senior System Designer - Mob Control for a remote role open to applicants in Spain. Level rates it ; you can apply on Voodoo.
Level's read on this job
- Little AI ●○○○ is how Level rates this role: aI is not part of the work.
- This is listed as a remote role.
- The posting mentions game design, mobile games and ab testing among its tools and skills.
- Voodoo has 114 other open roles on Level.
- Posted in the last few days.
AI in this role
Own design and execution of new features and game improvements for the mobile title Mob Control at Voodoo.
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TeamOur Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will join Mob Control, key title of Voodoo, with more than 230M installs and 14 MAU.
RoleAs a Senior Game Designer for Mob Control, you will own the design and execution of new features and game improvements of all sizes. You will also collaborate with a Product Director in shaping the strategy and roadmap for your unit. Your mission is to help evolve the game, with the ultimate goal of turning Mob Control into a top-performing title in the midcore game market.
Design features & systems: Create new core loops and meta systems to drive engagement, social dynamics, and monetization. Develop designs, user flows, and economy models, and propose A/B test ideas.
Collaborate across teams: Partner with product managers, engineers, and artists to bring features from concept to live release, aligning gameplay, UX, and visuals.
Leverage player insights: Analyze KPIs and player behavior to inform design choices and identify opportunities to boost retention, engagement, and IAP monetization.
Contribute to vision & strategy: Participate in defining the overall game vision, strategic direction, and long-term roadmap alongside product directors and studio leadership. Help shape priorities and ensure design decisions align with studio goals.
5+ years of experience in mobile midcore games (strategy, 4X, or similar); 10+ years is a strong plus.
Proven track record in gameplay design, balancing, and meta feature design.
Strong communication skills, with a focus in creating clear, simple design documentation.
Ability to absorb and apply feedback from multiple sources with flexibility and no ego.
Skilled at simplifying and communicating complex systems.
Comfortable analyzing KPIs and player behavior to guide design decisions.
Passion for mobile midcore games and deep knowledge of market dynamics.
AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
Best-in-class compensation
Other benefits according to the country you reside
How we rate this
Senior System Designer - Mob Control at Voodoo rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where game design was part of your work. What did you do?
- Tell me about a project where mobile games was part of your work. What did you do?
- Tell me about a project where ab testing was part of your work. What did you do?
- Tell me about a project where economy modeling was part of your work. What did you do?
- Tell me about a project where kpi analysis was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: Game Design, Mobile Games, Ab Testing, Economy Modeling, and Kpi Analysis. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
Want an expert to read your CV for this job?
Free. Send your CV and the role you want next. We reply by email within 2 to 4 business days.
Get new remote design jobs by email
One email a week with the new remote design jobs, each rated for how much AI is in the work. No recruiter spam, unsubscribe in one click.
Free. One email a week. Unsubscribe in one click.
Similar roles
Design roles that involve little AI, at other companies.
What kind of AI work fits you?
Answer 12 practical questions in about three minutes. Get a simple profile, the work it points to, and live roles to explore next.
Find my next step