Senior Technical Artist
Epic Games is hiring a Senior Technical Artist. It pays $152k-$253k a year and Level rates it ; you can apply on Epic Games.
Level's read on this job
- Little AI ●○○○ is how Level rates this role: aI is not part of the work.
- The posting mentions Unreal Engine, Substance Designer and look development among its tools and skills.
- Level classes it as a senior role.
- Epic Games has 135 other open roles on Level.
AI in this role
Creates complex materials, world lighting, and visual environments for Fortnite events using Unreal Engine.
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You'll Do
Epic is looking for a Senior Tech Artist to join our team working on Fortnite Events. A successful candidate should have a deep knowledge in look development, lighting and complex game art. A successful candidate should have a broad knowledge of art creation for games. You should understand modeling, texturing, and animation fundamentals. You should be able to combine geometry, materials, effects, and UE Blueprints to create complex art. You should be able to work with both internal ICs, leads and directors as well as direct vendors to support the more technical aspects of creating art.
In this role, you will
- Create complex materials for landscape and environments
- Be responsible for world lighting, sets lighting, clouds, atmospherics, water lookdev
- Execute on a range of visual styles with emphasis on stylized with a high level of fidelity
- Work with engineers and artists to optimize content for many platforms
- Own gameplay and engine features from the TechArt side maintaining the high-quality bar for Fortnite Events
What we're looking for
- Must have a strong reel/portfolio showing executed game tech art
- Experienced knowledge of PBR principles and material editors
- Establish workflows and tools for other artists to utilize when making unique assets
- Experience using texturing packagers such as Substance Designer
- High level of proficiency in setting up world environmental lighting
- Desire and knowledge of how to push Unreal Engine further
- Desire to work with a team and own features and initiatives from inception to ship
- Familiarity with the Unreal 5 Engine art pipeline
- Experience working on multiple platforms
- Scripting experience Blueprint or other
This role is open to multiple locations across the US (including CA, NYC, & WA).
Pay Transparency Information
The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).
New York City Base Pay Range$151,585—$252,641 USDCalifornia Base Pay Range$166,744—$277,906 USDWashington Base Pay Range$151,585—$252,641 USDABOUT US
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
How we rate this
Senior Technical Artist at Epic Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where look development was part of your work. What did you do?
- Tell me about a project where lighting was part of your work. What did you do?
- Tell me about a project where game art was part of your work. What did you do?
- Tell me about a project where pbr was part of your work. What did you do?
- Tell me about a project where blueprint was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: Look Development, Lighting, Game Art, Pbr, and Blueprint. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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