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Epic Games

Senior Technical Artist

Epic Games is hiring a Senior Technical Artist. Level rates it ; you can apply on Epic Games.

Level's read on this job

  • Level rates this role Little AI ●○○○: aI is not part of the work.
  • The posting mentions Unreal Engine, Substance Designer and technical art among its tools and skills.
  • Level classes it as a senior role.
  • Epic Games has 135 other open roles on Level.

AI in this role

Create complex materials, world lighting, and visual environments while establishing workflows and tools for artists working on Fortnite Events.

Unreal EngineSubstance Designer
technical-artlightingpbrshadersblueprints

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

ART

What We Do

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

What You'll Do

Epic is looking for a Senior Tech Artist to join our team working on Fortnite Events. A successful candidate should have a deep knowledge in look development, lighting and complex game art. A successful candidate should have a broad knowledge of art creation for games. You should understand modeling, texturing, and animation fundamentals. You should be able to combine geometry, materials, effects, and UE Blueprints to create complex art. You should be able to work with both internal ICs, leads and directors as well as direct vendors to support the more technical aspects of creating art.

In this role, you will

  • Create complex materials for landscape and environments
  • Be responsible for world lighting, sets lighting, clouds, atmospherics, water lookdev
  • Execute on a range of visual styles with emphasis on stylized with a high level of fidelity
  • Work with engineers and artists to optimize content for many platforms
  • Own gameplay and engine features from the TechArt side maintaining the high-quality bar for Fortnite Events

What we're looking for

  • Must have a strong reel/portfolio showing executed game tech art
  • Experienced knowledge of PBR principles and material editors
  • Establish workflows and tools for other artists to utilize when making unique assets
  • Experience using texturing packagers such as Substance Designer
  • High level of proficiency in setting up world environmental lighting
  • Desire and knowledge of how to push Unreal Engine further
  • Desire to work with a team and own features and initiatives from inception to ship
  • Familiarity with the Unreal 5 Engine art pipeline
  • Experience working on multiple platforms
  • Scripting experience Blueprint or other

EPIC JOB + EPIC BENEFITS = EPIC LIFE

Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.

ABOUT US

Epic Games​ ​is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

How we rate this

Senior Technical Artist at Epic Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Technical ArtLightingPbrShadersBlueprintsUnreal EngineSubstance Designer

Questions you could be asked

  1. Tell me about a project where technical art was part of your work. What did you do?
  2. Tell me about a project where lighting was part of your work. What did you do?
  3. Tell me about a project where pbr was part of your work. What did you do?
  4. Tell me about a project where shaders was part of your work. What did you do?
  5. Tell me about a project where blueprints was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: Technical Art, Lighting, Pbr, Shaders, and Blueprints. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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