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Riot Games

Senior Technical Producer — Teamfight Tactics, Core Tech

Riot Games is hiring a Senior Technical Producer — Teamfight Tactics, Core Tech in Los Angeles, United States. Level rates it ; you can apply on Riot Games.

Level's read on this job

  • Little AI ●○○○ is how Level rates this role: aI is not part of the work.
  • Tools and skills the posting cites include Agile, Jira and technical production.
  • Level classifies it as a senior role.
  • Level lists 186 other open roles at Riot Games.

AI in this role

Senior Technical Producer leads technical teams and projects delivering tools and engine capabilities for Teamfight Tactics Core Tech.

AgileJira
technical-productionproject-managementroadmap-planningcross-functional-leadership

As Technical Producers at Riot, we lead passionate technical teams to create products and experiences that deliver maximum developer and player value. We guide development, clear blockers, and push projects across the finish line while ensuring that our teams are sustainable and have a collaborative environment.

As a Technical Producer III on the Core Tech team, you will lead a complex technical team and projects that deliver the tools and engine capabilities used to develop Teamfight Tactics. You will own strong delivery processes within the team and ensure that collaboration with external teams runs smoothly. You will oversee product roadmaps, delivery, work systems, and execution, while providing initiative leadership with visibility into complex deliverables, risks, and dependencies. You will also ensure that the team works at a sustainable pace and continuously improves.

You will report to the Initiative Delivery Lead for the Core Tech initiative on TFT.

Responsibilities:

  • Run day-to-day production operations and development processes for complex technical teams
  • Lead complex projects involving multiple disciplines, teams, and organizational partners
  • Partner with Engineering and Product leads to develop the team’s technical product vision, strategy, and roadmap
  • Manage delivery plans, risks, dependencies, tradeoffs, and stakeholder communication
  • Improve work systems, team performance metrics, delivery predictability, and goal setting
  • Assess team health, composition, and capacity to ensure the team is set up for success
  • Increase development efficiency through simplification and standardization
  • Mentor other producers and contribute ideas beyond your immediate ownership across teams and disciplines

Required Qualifications:

  • Minimum of 6 years of experience as a Producer, Product Manager, or Development Manager on medium-to-large technical teams
  • Bachelor’s degree in Computer Science or a related field, or equivalent experience with strong technical knowledge and problem-solving skills
  • Experience independently leading complex technical projects with multiple teams, stakeholders, or dependencies
  • Experience applying Agile and Lean development processes
  • Excellent team leadership and the ability to refine technical product vision
  • Experience working with teams building engine capabilities, platform technology, or gameplay features
  • Skilled at managing diverse stakeholders, building alignment across teams, and navigating complex organizational dynamics
  • Strong understanding of product management and the ability to find balanced solutions across technical, developer, and delivery constraints
  • Expert of Jira use, configuration, and limitations

Desired Qualifications:

  • Experience working with teams building software or tools for internal users
  • Experience in game development or a strong understanding of how artists, engineers, and game designers build assets and features for a modern game

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

How we rate this

Senior Technical Producer — Teamfight Tactics, Core Tech at Riot Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Technical ProductionProject ManagementRoadmap PlanningCross Functional LeadershipAgileJira

Questions you could be asked

  1. Tell me about a project where technical production was part of your work. What did you do?
  2. Tell me about a project where project management was part of your work. What did you do?
  3. Tell me about a project where roadmap planning was part of your work. What did you do?
  4. Tell me about a project where cross functional leadership was part of your work. What did you do?
  5. Walk me through how you've used Agile in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Technical Production, Project Management, Roadmap Planning, Cross Functional Leadership, and Agile. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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