Game Artist - Paper.io 2
Voodoo is hiring a Game Artist - Paper.io 2 for a remote role open to applicants in Spain. Level rates it ; you can apply on Voodoo.
Level's read on this job
- Level rates this role Little AI ●○○○: aI is not part of the work.
- This is listed as a remote role.
- Voodoo has 101 other open roles on Level.
AI in this role
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This remote role is located within a two-hour time difference of CET.
TeamOur Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io 2.
With Paper.io 2, we’re building an iconic game that players will never forget!
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
RoleSupport the Art Director in the ideation and execution of the game’s vision.
Create high-quality 3D/2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices.
Setup, integrate, and animate UI scenes in Unity.
Create VFX's using particle system in Unity.
Iterate quickly based on team feedback and live user data.
Propose creative ideas to boost player engagement and improve the user experience.
Strong Unity skills, with the ability to implement and optimise directly in engine.
Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability.
Capable of working with Maya for animation and rigging, and Blender for 3D modelling.
Ability to create VFXs using Unity's particle system
Experience with A/B testing or working with LiveOps features.
A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
Experience collaborating with cross-functional remote teams.
AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
Fluent in English.
Best-in-class compensation
Other benefits according to the country you reside
How we rate this
Game Artist - Paper.io 2 at Voodoo rates 31 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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