Level

Epic Games

Lead Technical Animator

Epic Games is hiring a Lead Technical Animator. Level rates it ; you can apply on Epic Games.

Level's read on this job

  • On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
  • Tools and skills the posting cites include Maya, Unreal Engine and rigging.
  • Level classifies it as a lead role.
  • Level lists 148 other open roles at Epic Games.

AI in this role

Lead technical animation and character rigging for Fortnite and Disney collaborative initiatives using Maya and Unreal Engine.

mayaunreal-engine
riggingtechnical-animationcharacter-deformationblueprint

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

ART

What We Do

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

What You'll Do

Epic Games is searching for a Lead Technical Animator with a passion for expressive character movement to join our team. In this talented team of veteran and emerging artists, you’ll collaborate across teams and contribute directly to Fortnite and other initiatives as part of our collaboration with Disney. Joining this team means you’re motivated to seek solutions to problems and work with other disciplines to make positive changes to workflows, tools, and technologies that directly impact cosmetic assets and gameplay.

In this role, you will

  • Work closely with technical animators, Leads, Directors, and Outsource Managers on the team to ensure assets are set up for success in the different stages of production
  • Communicate and drive alignment around strategy for technical animation and adjacent cosmetics teams
  • Work with production to schedule, prioritize, and delegate assets for the team, both internal and vendor
  • Work closely with animators, modelers, and designers to ensure a smooth development pipeline that delivers high-quality assets
  • Assisting with pipeline tools and working with engine and project leads on the continuous improvement of those engine tools
  • Mentor rigging-focused technical animators
  • Rigging characters, weapons, creatures, and vehicles
  • Setting up assets in Unreal Engine 5; including control rigs, cloth, physics, and blueprints
  • Maintain detailed documentation, video reference, and examples of art asset production, procedures, and engine requirements to support internal and external artists

What we're looking for

  • Extensive experience rigging characters in Maya and/or Unreal Engine
  • A portfolio demonstrating rigging for a range of characters, bipeds, and creatures, both body and faces
  • Attention to aesthetic detail, especially with regard to character deformation and physics movement
  • Familiarity with the Unreal Engine 5 art pipeline
  • A positive individual with strong written communication and teamwork skills 
  • Exceptional problem-solver
  • Control Rig experience a plus
  • Python programming is a plus
  • You’re user-focused, passionate, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do

EPIC JOB + EPIC BENEFITS = EPIC LIFE

Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.

ABOUT US

Epic Games​ ​is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

How we rate this

Lead Technical Animator at Epic Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

RiggingTechnical AnimationCharacter DeformationBlueprintMayaUnreal Engine

Questions you could be asked

  1. Tell me about a project where rigging was part of your work. What did you do?
  2. Tell me about a project where technical animation was part of your work. What did you do?
  3. Tell me about a project where character deformation was part of your work. What did you do?
  4. Tell me about a project where blueprint was part of your work. What did you do?
  5. Walk me through how you've used Maya in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Rigging, Technical Animation, Character Deformation, Blueprint, and Maya. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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