Level

Riot Games

Principal 3D Environment Artist - Unpublished R&D Product

Riot Games is hiring a Principal 3D Environment Artist - Unpublished R&D Product in Los Angeles, United States. Level rates it ; you can apply on Riot Games.

Level's read on this job

  • Level rates this role Little AI ●○○○: aI is not part of the work.
  • The posting mentions 3ds Max, Maya and Photoshop among its tools and skills.
  • Level classes it as a lead role.
  • Riot Games has 174 other open roles on Level.
  • Posted within the past two weeks.

AI in this role

Lead world-building and create optimized 3D environments for an unpublished R&D game product while mentoring other artists.

3ds-maxmayaphotoshopzbrushunreal-engineunity

As part of the Environment Art team, you will channel your knowledge of concepting, modeling, and texturing to help tell stories through visually compelling environments. Working within both design and technical constraints you will build optimized environments that elevate the purpose and mood of the game. Your craft expertise and eye for structure, form, shape language, and design will help develop and build fantastic new worlds for our players to explore.

As a Principal 3D Environment Artist on an unpublished R&D product, you will report to the Environment Art Director. This is a hands-on role that calls for a high level of craft and the ability to solve complex environment art challenges. As an experienced member of the team, you'll lead by example through your work. Your knowledge and experience will help raise the quality bar and support the growth of other artists on the team.

Responsibilities:

  • Lead world-building for various 3D environments from early development through final polish.
  • Build high-quality environments and assets ranging from architectural structures to organic forms and foliage.
  • Create cohesive environments that support gameplay through strong composition and visual clarity.
  • Work closely with Design, Concept Art, Lighting, and Tech Art to balance visual quality with gameplay and technical needs.
  • Interpret and build upon concept designs while solving artistic and technical challenges during production.
  • Maintain a high level of visual quality while working within performance and technical constraints.
  • Share knowledge and provide craft feedback to help other environment artists grow.

Required Qualifications:

  • 8+ years of professional experience as a 3D Environment Artist in game development.
  • Experience building game environments from development through completion as an Environment Artist
  • Strong portfolio demonstrating world-building, modeling, sculpting, materials and composition.
  • Professional experience with 3ds Max or Maya, Photoshop and ZBrush.
  • Experience creating optimized game environments within gameplay and technical constraints.
  • Strong communication skills and experience working across multiple disciplines.

Desired Qualifications:

  • Professional experience working in Unreal, Unity, or any relevant game engine.
  • Experience mentoring other artists through craft feedback and collaboration.

When submitting your application, please provide a portfolio of your high-quality environment art - including stylized artwork. And as a part of the application process, you may also be asked to complete an art test.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.

 

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 

How we rate this

Principal 3D Environment Artist - Unpublished R&D Product at Riot Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

3ds MaxMayaPhotoshopZbrushUnreal EngineUnity

Questions you could be asked

  1. What's a project where you used 3ds Max hands-on?
  2. Walk me through how you've used Maya in your day-to-day work.
  3. What are the limits of Photoshop that you've run into, and how did you work around them?
  4. What's a project where you used Zbrush hands-on?
  5. Walk me through how you've used Unreal Engine in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: 3ds Max, Maya, Photoshop, Zbrush, and Unreal Engine. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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