Senior Character Artist
Epic Games is hiring a Senior Character Artist. It pays $176k-$286k a year and Level rates it ; you can apply on Epic Games.
Level's read on this job
- Little AI ●○○○ is how Level rates this role: aI is not part of the work.
- The posting mentions Unreal Engine, Maya and Zbrush among its tools and skills.
- Level classes it as a senior role.
- Epic Games has 148 other open roles on Level.
- Posted in the last few days.
AI in this role
Create top-quality characters and likenesses for Fortnite and promotional materials as a Senior Character Artist at Epic Games.
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You'll Do
Epic Games is searching for experienced Character Artists to join our team working on Fortnite. In this role you will create top-quality characters for use in gameplay, cinematics, and marketing material. You will also create accurate likenesses of various celebrities and music icons.
In this role, you will
- Create characters, and likenesses based on direction from the project Art Director, IP partner and input from the game design team
- Based on visual style from the Art Director, collaborate on the visual style and ensure our designs are of the Epic quality bar
- Help Epic push the visual envelope by creating stunning and inspiring characters
- Create and iterate unique and stunning designs within a determined production schedule
- Create alternate skin designs for approved hero characters
- Partner with other departments such as Character Design or Modeling team, to ensure the concept designs work within the project workflow
What we're looking for
- Experience designing slick, detailed, modern, forward looking characters
- A mind for technical function and aesthetic pursuit with an ability to balance creativity with function
- Ability to work within gameplay design restraints (environment scale, character abilities, prototype function, etc.) and translate those restrictions into visuals that enhance the experience
- Experience creating mechanical designs
- Ability to prototype in 3D, work directly with the 3D artists, and knowledge of 3D software, and latest technologies
- Strong traditional drawing skills and knowledge of the human anatomy
- Strong understanding of color theory and how color affects mood & focal points
- Excellent verbal, written, and visual communication skills
- Experience with the Unreal Engine
- You're user-focused, passionate, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do
This role is open to multiple locations across the US (including CA, NYC, & WA).
Pay Transparency Information
The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).
New York City Base Pay Range$176,262—$285,518 USDCalifornia Base Pay Range$155,111—$227,495 USDWashington Base Pay Range$141,010—$206,814 USDABOUT US
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
How we rate this
Senior Character Artist at Epic Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where 3d modeling was part of your work. What did you do?
- Tell me about a project where character art was part of your work. What did you do?
- Tell me about a project where texturing was part of your work. What did you do?
- What's a project where you used Unreal Engine hands-on?
- Walk me through how you've used Maya in your day-to-day work.
Adapt your resume
- List these exact terms on your resume: 3d Modeling, Character Art, Texturing, Unreal Engine, and Maya. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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