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Luma AI

Editor + Motion Graphics

Luma AI is hiring an Editor + Motion Graphics for a remote role open to applicants in United States. It pays $126k-$147k a year and Level rates it ; you can apply on Luma AI.

Level's read on this job

  • On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
  • This is listed as a remote role.
  • The posting mentions After Effects, Premiere Pro and video editing among its tools and skills.
  • Level classes it as a mid-level role.
  • Luma AI has 27 other open roles on Level.

AI in this role

Create engaging video content, tutorials, and motion graphics showcasing AI products and workflows.

after-effectspremiere-pro
video-editingmotion-graphicssound-designcontent-creation

Editor

Los Angeles (Dream Lab)

You will own how Dream Lab and Luma show up on the screens people actually watch. The social optimized cut. The behind-the-scenes reel from a shoot. The tutorial that makes a hard creative workflow look obvious.

This role is for an editor who understands what people watch online and knows how to build a hook, find the story, and control the pace to match current trends. It's also for an editor who can shift gears when the material calls for it: from social-first content to original scripted pieces, where narrative instinct, performance, and scene construction matter just as much as the hook. This is a heavily graphics-driven role: we need an editor who thinks in type, builds motion graphics from scratch, and can lock a graphic to a moving shot with frame-accurate tracking.

You'll turn raw footage, behind-the-scenes moments, interviews, tutorials, and original shorts into compelling platform-native content. You'll cut original narrative pieces from assembly to final delivery. You'll work across various formats and aspect ratios, using editing, sound design, motion graphics, kinetic typographycaptions, and platform-specific storytelling to spotlight our team and collaborators, showcase what our technology can do, and strengthen our online presence.

What You'll Own

  • Cut and publish social video for Dream Lab and Luma across TikTok, Instagram, LinkedIn, and YouTube, vertical and horizontal, at the team’s target cadence.

  • Find the hook, story, and structure inside raw footage from Dream Lab shoots, workshops, creator sessions, and partner projects.

  • Turn Luma product moments (Ray3.2, UNI-1.1, Luma Agents) into tutorials and demos that make a complicated creative workflow look easy.

  • Be enthusiastic about trying out the tool and knowing what the team is up to.

  • Build motion graphics into the video components AND text and logo animation that belong to the piece rather than a preset dropped on top.

  • Design and animate motion graphics and heavy type-driven title cards, lower thirds, and end cards that give Dream Lab's content a distinct, recognizable visual signature.

  • Apply precise kerning, tracking, and type treatment across all on-screen text so it reads cleanly at every size, from full-screen titles down to mobile captions.

  • Use motion tracking to lock graphics, type, and effects to moving footage, integrating them seamlessly into live-action shots.

  • Build sleek, seamless transitions — whip pans, match cuts, morphs, masked wipes, and type-driven scene changes — that keep pacing tight without calling attention to the cut.

  • Cut longer-form work: YouTube series episodes, project breakdowns, interviews and profiles of Dream Lab's team, creators, and partners, and original scripted or narrative pieces from assembly through picture lock.

  • Version every piece for where it lands: cutdowns, teasers, trailers, aspect ratios, runtimes, captions, sound design, color.

  • Read the performance data after a piece publishes and change the next hook, format, or opening because of it.

  • Keep footage, project files, graphics, music, and exports organized so the next edit starts fast instead of starting over.

First 90 Days

One way the first 90 could unfold.

  • Days 1-30, Immerse & Diagnose. Learn the footage library, the content pillars, brand guidelines, and how Luma and Dream Lab show up online. Start shipping social cuts in week one and work up to the daily cadence.

  • Days 30-60, Ship & Validate. Hold the cadence. Start using performance data to suggest for changes in hooks and formats

  • Days 60-90, Scale & Systemize. Build the templates, graphics, and project structure that let one shoot become many pieces, and help push the team toward two to three published pieces a day across formats. Dream Lab's motion graphics and type system become instantly recognizable — bold, kerned-to-perfection titles, and graphics that feel purpose-built rather than templated.

What You Bring

  • A portfolio is required and is the most important thing you will share with us. Send Instagram reels/Tik Tok/Youtube videos/other work you are proud of, and send the accounts or channels you ran or cut for with the specific videos you edited completely (graphics-edit), not one clip from a project you touched.

  • 3+ years of professional editing focused on social-first content, digital storytelling, entertainment, or creative marketing.

  • Advanced Adobe Premiere Pro and After Effects and Photoshop.

  • Motion graphics you built yourself, including text and logo animation inside an edit.

  • A real point of view and passion for what makes a social edit work: hooks, pacing, content pillars, and how viewership behaves differently on each platform.

  • Command of pacing, structure, sound design, music, captions, and color correction, plus working knowledge of codecs, frame rates, and post workflows.

  • Comfort with longer-form and narrative work. If you have cut scripted material, show us the piece and tell us what you cut.

  • Self-starter habits: you can take footage to final delivery with light oversight, and you take notes enthusiastically

Nice to Have

  • CapCut, DaVinci Resolve, Avid, or alongside Premiere.

  • Motion graphics templates you built for other people to reuse.

  • A channel, page, or account of your own that you cut and grew.

  • Genuine passion in AI, filmmaking, and where the two meet.

How we rate this

Editor + Motion Graphics at Luma AI rates 20 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Video EditingMotion GraphicsSound DesignContent CreationAfter EffectsPremiere Pro

Questions you could be asked

  1. Tell me about a project where video editing was part of your work. What did you do?
  2. Tell me about a project where motion graphics was part of your work. What did you do?
  3. Tell me about a project where sound design was part of your work. What did you do?
  4. Tell me about a project where content creation was part of your work. What did you do?
  5. Walk me through how you've used After Effects in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Video Editing, Motion Graphics, Sound Design, Content Creation, and After Effects. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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